AI Insights · Timothy · January 2022
Top 5 Sports Games Performance in Australia Q4 2021
Explore the performance of the top 5 sports games on a unified platform in Australia during Q4 2021. Data reveals trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 sports games on a unified platform in Australia showcased notable performance metrics. The data, sourced from Sensor Tower, highlights trends in weekly downloads, revenue, and active users across these popular apps.
8 Ball Pool™ from Miniclip.com saw a consistent increase in weekly revenue, peaking at approximately $87K in the week of December 20. Weekly downloads for the game also showed a steady upward trend, reaching around 22K by the end of December. Active users grew from 288K at the start of October to nearly 375K by the end of December, indicating strong user engagement.
Cricket League, also by Miniclip.com, experienced a variable revenue pattern, with a peak of around $11K in the final week of December. The game saw an initial surge in downloads post-release, with a notable peak of approximately 27K in late October. Active users increased significantly from 100 in mid-October to over 31K by the end of December.
Hooper Hooper by smartmobi technology limited had a sharp decline in both downloads and active users throughout the quarter. Downloads dropped from 24K in early October to just over 3K by early November. Similarly, active users decreased from 30K in mid-October to around 550 by the end of December, showing a significant drop in user retention.
Touchgrind BMX 2 from Illusion Labs recorded a stable revenue stream, with peaks around $2.1K in early December. Downloads fluctuated but reached a high of approximately 7K in late November. Active users showed a general upward trend, growing from 15K in late September to over 17K by the end of December.
The Ramp. by Crescent Moon Games, despite being released in mid-November, managed to generate steady revenue, peaking at around $456 in the week of December 20. Downloads showed variability, with a notable peak of approximately 12.5K in mid-December. Active users grew impressively from 3.5K in early November to over 30K by the end of December, demonstrating strong user adoption.
For more detailed insights on app performance, visit Sensor Tower.